Overview
The Advanced Third Person Camera plugin empowers you to create highly customized and immersive camera experiences in your Unreal Engine projects. Its flexible framework, combined with a vast array of settings and extensibility through scripting, opens up endless possibilities for tailoring the camera to your specific game design needs.
The plugin's key features:
- Distinct Camera Behaviors: Define various camera behaviors through separate Camera Modes. Each mode encapsulates a comprehensive set of parameters governing how the camera operates. 
- Dynamic Switching: Seamlessly transition between Camera Modes during gameplay. This can be triggered by player actions, events, or entering designated Camera Volumes placed within your level. 
- Examples: Create Camera Modes for aiming down sights, driving vehicles, interacting with objects, cinematic sequences, and much more. 
 
- Fine-Grained Control: Adjust a multitude of parameters within each Camera Mode to fine-tune every aspect of the camera's behavior. These include - Zoom 
- Lag 
- Offsets 
- Collision 
- Field of View 
- Fading 
- Terrain Following 
- Camera Shakes 
- And others 
 
- Precise Aiming: Implement a robust lock-on targeting system to automatically aim the camera at specified actors. 
- Configuration Options: Customize the lock-on behavior with a range of settings: 
- Rotation: Control whether the camera rotates in yaw and/or pitch to track the target. 
- Distance: Set a maximum lock-on distance and choose to reset the target or lose the lock when the target is out of range. 
- Visibility: Ensure the target remains visible by performing line traces and automatically releasing the lock if the target is obscured. 
- Player Input: Determine how player input affects the lock. You can choose to: 
- Hard Lock: Completely disable player input, forcing the camera to stick to the target. 
- Pause Lock: Temporarily pause the lock after player input to allow for adjustments. 
- Reset Lock: Release the lock entirely after a certain amount of player input. 
- Cone Aiming: Restrict the camera's aiming to an approximate cone around the target, providing a more forgiving and natural feel. 
 
- Custom Logic Integration: Add custom logic to your Camera Modes via Camera Mode Scripts. These scripts allow you to: - Execute Code on Every Tick: Perform continuous actions while a Camera Mode is active. 
- Respond to Mode Changes: Run specific code when entering or exiting a Camera Mode, allowing for initialization and cleanup tasks. 
- Examples: - Modify character movement speed or rotation behavior based on the active Camera Mode. 
- Trigger animations or particle effects synchronized with camera changes. 
- Communicate with other gameplay systems based on the current camera state. 
 
 
- Context-Sensitive Camera Behavior: Define areas within your level that automatically trigger camera mode changes when the player enters or exits them. 
- Seamless Blending: Choose whether transitions should happen instantly or with smooth interpolation. 
- Actor Filtering: Limit Camera Volume activation to specific actor classes, such as the player character or certain types of vehicles. 
 
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