Overview
The Advanced Third Person Camera plugin empowers you to create highly customized and immersive camera experiences in your Unreal Engine projects. Its flexible framework, combined with a vast array of settings and extensibility through scripting, opens up endless possibilities for tailoring the camera to your specific game design needs.
The plugin's key features:
Distinct Camera Behaviors: Define various camera behaviors through separate Camera Modes. Each mode encapsulates a comprehensive set of parameters governing how the camera operates.
Dynamic Switching: Seamlessly transition between Camera Modes during gameplay. This can be triggered by player actions, events, or entering designated Camera Volumes placed within your level.
Examples: Create Camera Modes for aiming down sights, driving vehicles, interacting with objects, cinematic sequences, and much more.
Fine-Grained Control: Adjust a multitude of parameters within each Camera Mode to fine-tune every aspect of the camera's behavior. These include
Zoom
Lag
Offsets
Collision
Field of View
Fading
Terrain Following
Camera Shakes
And others
Precise Aiming: Implement a robust lock-on targeting system to automatically aim the camera at specified actors.
Configuration Options: Customize the lock-on behavior with a range of settings:
Rotation: Control whether the camera rotates in yaw and/or pitch to track the target.
Distance: Set a maximum lock-on distance and choose to reset the target or lose the lock when the target is out of range.
Visibility: Ensure the target remains visible by performing line traces and automatically releasing the lock if the target is obscured.
Player Input: Determine how player input affects the lock. You can choose to:
Hard Lock: Completely disable player input, forcing the camera to stick to the target.
Pause Lock: Temporarily pause the lock after player input to allow for adjustments.
Reset Lock: Release the lock entirely after a certain amount of player input.
Cone Aiming: Restrict the camera's aiming to an approximate cone around the target, providing a more forgiving and natural feel.
Custom Logic Integration: Add custom logic to your Camera Modes via Camera Mode Scripts. These scripts allow you to:
Execute Code on Every Tick: Perform continuous actions while a Camera Mode is active.
Respond to Mode Changes: Run specific code when entering or exiting a Camera Mode, allowing for initialization and cleanup tasks.
Examples:
Modify character movement speed or rotation behavior based on the active Camera Mode.
Trigger animations or particle effects synchronized with camera changes.
Communicate with other gameplay systems based on the current camera state.
Context-Sensitive Camera Behavior: Define areas within your level that automatically trigger camera mode changes when the player enters or exits them.
Seamless Blending: Choose whether transitions should happen instantly or with smooth interpolation.
Actor Filtering: Limit Camera Volume activation to specific actor classes, such as the player character or certain types of vehicles.
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