Setup
Quick Setup Video: Link
Full setup
- AddATPCComponentto your pawn- Add - UATPCComponentto your pawn
- Attach/Reattach ue CameraComponent and others child components from the former SpringArmComponent to the new - ATPCCameraComponentwithin the constructor.
 
- Creating Camera Mode Data Assets 
- Creating Camera Mode Data AssetsIn the Content Browser: - Right-click and choose "Miscellaneous > Data Asset". 
- Select - ATPCCameraModeDataAssetas the asset class.
- Name your Data Asset appropriately (e.g., "CameraMode_Default", "CameraMode_Aiming", etc.). 
 
- Configuring Camera ModesWithin the Data Asset: - Camera Mode Tag: Assign a unique GameplayTag to identify this camera mode. Use descriptive names for easy reference (e.g., "Camera.Mode.Default", "Camera.Mode.Aiming"). 
- Camera Mode Settings: Expand the "Camera Mode Settings" section. This section holds all the configuration options for the camera's behavior. 
- Customize Each Section: - Go through each section: Location, Rotation, FOV, Fading, Follow Terrain, Camera Shakes, and Lock On Target. - Adjust the settings within each section to create your desired camera behavior for this particular mode. Refer to the "Camera Mode Configuration" section of the main documentation for a detailed explanation of each parameter. 
 
 
 
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